1. Select Project --> Builds Phases -->Compile Sources
double click and File for which you want to disable ARC --> In pop window paste this command
That's it, Build project, Enjoy!!
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How to get Current Device Info (like it is iPhone,iPad or iPhone Simulator etc.)
Just use the Below code and you will get return string as
NSString *deviceType = [[UIDevice currentDevice] model];
NSLog(@"My Current Device is : %@",deviceType);
iPhone Device Name = " iPhone "
iPhone Simulator Name = " iPhone Simulator "
iPad Simulator Name = " iPad Simulator "
iPod Device Name = " iPod touch "
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1. Show Hidden files
2. Hide Hidden files
How to Create Button programatically
1. add below code in viewDidLoad method of ViewController
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button addTarget:self action:@selector(buttonPressed) forControlEvents:UIControlEventTouchUpInside];
[button setTitle:@"My Button" forState:UIControlStateNormal];
button.frame = CGRectMake(80.0, 210.0, 160.0, 40.0);
[self.view addSubview:button];
2. add this method and Go for Execute the code for desired output.
-(void) buttonPressed{
NSLog(@"My Button pressed.");
}
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How to get Current Device Orientation (like It's Portrait or Landscape etc.)
Just use the Below code and you will get result
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
UIInterfaceOrientation orientationType = [UIDevice currentDevice].orientation;
NSLog(@"Device's Current Orientation is : %d",orientationType);
if(orientationType == 0){
//this is really a just a failsafe.
NSLog(@"Orientation is in :Default Portrait :");
}else if(orientationType == 1){
NSLog(@"Orientation is in : Portrait :");
}else if(orientationType == 2){
NSLog(@"Orientation is in : Portrait UpsideDown :");
}else if(orientationType == 3){
NSLog(@"Orientation is in : Landscape Left :");
}else if(orientationType == 4){
NSLog(@"Orientation is in : Landscape Right :");
}
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How to change Navigation Bar's Background colour and Title programatically
add below code in viewDidLoad :
1. update tint color
//set Green Colour
self.navigationController.navigationBar.tintColor = [UIColor colorWithRed:34/255.0f green:139/255.0f blue:34/255.0f alpha:1];
2. add title
self.title = @"Welcome Screen";
How to add Bar-Button on Navigation Bar
1. Make sure you have already added Navigation Bar controller in application
2. Create UIBarButton
UIBarButtonItem *signIn_BarButton = [[UIBarButtonItem alloc]initWithTitle:@" SIGN IN " style:UIBarButtonItemStyleBordered target:self action:@selector(signInUser)];
UIColor *button_color = [UIColor colorWithRed:109.0/255.0 green:152.0/255.0 blue:136.0/255.0 alpha:1.0];
signIn_BarButton.tintColor =button_color;
3. Add it to Navigation Bar Controller (on right side)
self.navigationItem.rightBarButtonItem =signIn_BarButton;
4. Add the method for Button click
-(void) signInUser{
signInViewController = [[SignInViewController alloc] init];
[self.navigationController pushViewController:signInViewController animated:YES];
}
5. here is the result screen
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Handle Screen Orientations in iOS 5 and iOS 6
//For up-to iOS 5.0
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported all orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
//For iOS 6.0
-(NSInteger)supportedInterfaceOrientations
{
//Supporting only portrait orientation.
return UIInterfaceOrientationMaskPortrait;
}
-(BOOL)shouldAutorotate
{
return NO;
}
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How to disable NSLog in Xcode for Production stage
Add #define NSLog in appName-Prefix.pch file in Supporting Files Folder of your project
and result file code look like..
//
// Prefix header for all source files of the 'NSLog' target in the 'NSLog' project
//
#import <Availability.h>
#ifndef __IPHONE_4_0
#warning "This project uses features only available in iOS SDK 4.0 and later."
#endif
#ifdef __OBJC__
#import <UIKit/UIKit.h>
#import <Foundation/Foundation.h>
#endif
//Add this to disable NSLog
#define NSLog
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How to Get Current Device Width and Hieght
CGRect screenRect = [[UIScreen mainScreen] bounds];
CGFloat screenWidth = screenRect.size.width;
CGFloat screenHeight = screenRect.size.height;
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